![]() Item Boxes, as in all the classic 8- and 16-bit games, resemble monitors. Rather than facing Eggman himself, Sonic most often battles robotic animals, such as a sumo pig and a circus sea-lion. In the third Act, that Zone's boss is faced, without any Rings to grant protection against attacks. There are seven Zones in total, each comprising of three Acts. Sonic is also able to skim across the surface of water if he picks up enough speed. Other new gimmicks include large air bubbles in underwater levels that Sonic can ride in, which will rise upwards until they hit a ceiling, enemy, or obstacle. ![]() Zone, Sonic can ride a minecart, and in Sky High Zone he can use a Hang Glider. Many levels contain various methods of transportation and was the first Sonic game to use such methods. However, the Spin Dash from the 16-bit version of Sonic 2, a move specifically designed to provide speed, was not implemented but this may be simply because the 8-bit version was released earlier. Moreover, one of the major differences from its predecessor is its speed: Sonic 2 is faster than its prequel and is closer to that of the Mega Drive games. ![]() ![]() This includes the ability to grab back Rings scattered when hit by an enemy, as well as being able to smash through certain walls. Sonic the Hedgehog 2 improved upon its 8-bit predecessor in many ways. Under Ground Zone, notable for being the first starting Zone not themed on a tropical island. ![]()
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